Depths of Madness Forgotten Realms The Dungeons Book 1 (Audible Audio Edition) de Erik Scott de Bie Dara Rosenberg Audible Studios Books

The last thing she remembers is seeing her friends die... Now it's her turn.
Eldritch and forgotten arcana wait within its vaults. Twisted accidents of magic prowl its halls. Sinister forces lure the unsuspecting deeper into death or madness. Its victims don't remember how they got there. No one remembers how to get out...
Depths of Madness Forgotten Realms The Dungeons Book 1 (Audible Audio Edition) de Erik Scott de Bie Dara Rosenberg Audible Studios Books
Most of the Forgotten Realms or D&D books I read are the same in that they are fine and good for passing the time. I find it's necessary to know all the background info in order to understand the next book that comes out. It was good, but nothing really exciting.Product details
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Depths of Madness Forgotten Realms The Dungeons Book 1 (Audible Audio Edition) de Erik Scott de Bie Dara Rosenberg Audible Studios Books Reviews
Erik Scott de Bie proves that the dungeon, a fairly common fantasy convention, can still be scary in "Depths of Madness".
I was honestly a bit skeptical about a book in a series called "The Dungeons" but purchased the book on the strength of the author's first novel, "Ghostwalker".
It only took a few dozen pages to realize that my skepticism was unfounded. "Depths of Madness" takes a very simple premise - a group strangers forced to work together to find their way out of a dungeon, and elevates it to some very intense horror/fantasy.
The characters, especially the addled halfing, Slip, and roguish elf adventurer Fox-at-Twilight are fascinating. I really enjoyed the fact that these characters are flawed. They don't always trust each other, they aren't always honest and, above all, they're often scared out of their wits.
Some of the most powerful parts of the book deal with the paranoia and mistrust that starts to wear on the group as they try to find a way out of the dungeon. The book certainly isn't lacking in action sequences, but it has a very strong psychological horror influence to it that I really found refreshing.
There are a few instances of sloppy editing and proof-reading, but they really didn't detract from my overall enjoyment of the book. Some of the action scenes could have been a little tighter; again, this may have been the result of a heavy editorial hand. There were a few times when I found myself thinking, "OK, who just did that? How did that character get over there?"
The positives far outweigh the negative in this book. I'm hoping to see more stories about Fox-at-Twilight in the future, and I certainly can't wait to read more from Mr. de Bie.
For fans of "Fox", it's worth noting that Wizards of the Coast has a short story featuring the character, written by the same author and posted at the company's website.
I was really hoping for a good story here. The "dungeon" setting has always been my favorite for adventure stories. Now, a whole series devoted to dungeons. This first story just didn't do it for me. It has some good points. Right off the bat it reminded me of Andre Norton's Quag Keep.
Madness is the operative word. The main character is wildly erratic, which is fine, except that that point is hammered home over and over and over again. The point of view of the story jumps around quite a bit, which I believe another reviewer pointed out as well. That makes some parts hard to follow. There are also segments where it just jumps ahead and you are left saying to yourself "okay, they obviously got out of that situation". I found myself at the end just pushing through so I could say I finished it. This isn't an Elaine Cunningham or R.A. Salvatore novel by any stretch.
Interesting Story. A bit odd though.
This is a good page turner, and there really aren't any slow points. But ... I found parts confusing. While the general premise of the book is easy to follow, I didn't understand some of the emotion What's so significant about lies and Twilight? It seems there is some missing history that never really became clear to me. And towards the end of the novel the dreams/perspective changes left me confused, they were too long for a flashback/dream and some of the details seemed missing, which for this novel seemed akward considering the level of detail put into the battles. Then in the near-ending crucial battle, it shifts immediately to them being released from the dungeon, only then to return? But this part of confusion is really a small part of the novel (but it is a very important part).
So I would recommend it if you want to read some good action, the characters are well written, and they fit together well for a completely awkward party.
Item was as expected.
Decent book
good book
Most of the Forgotten Realms or D&D books I read are the same in that they are fine and good for passing the time. I find it's necessary to know all the background info in order to understand the next book that comes out. It was good, but nothing really exciting.

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